Week 7: August 9-13

tuesday   thursday   TO DO

 

Tuesday, August 10

 

DUE August 19: Assignment 5

Weekly Checklist

 

 

GAMEPLAN

  • 3-D Tools
  • Bone Tool
  • AS3 Buttons

 

DISCUSSION

 

3-D Tools

  • Use New File/Actionscript 3
  • Publish Settings: Flash 10/Actionscript 3
  • Does not suddenly create 3D graphics
  • Most 3D stuff requires use of Actionscript 3 to program things like x and y coordinates, motions, etc.

 

Bone Tool

  • The bone tool can only be used in Flash Player 10 AS3.
  • The tool allows you to animate multiple movie clips (unanimated ones) - such as parts to make cartoon figures.
  • Can animate with Runtime - where viewer can move items
  • Can animate with Authortime, when you do the moving
  • The Bind tool allows for more specific movements

 

3-D Tweening

  • 3D Tweening allows you to use the 3D Rotation and 3D Translation tools
  • Can only be used on movieclip symbols (not button symbols or graphic symbols, and not on animated movieclips)
  • Can only be used on Motion Tweens of a single symbol, though anywhere in the tween you can adjust the rotation and translation with the Properties tab and/or the Motion Editor

 

AS3 Buttons

  • AS3 buttons are more intensive than AS2.
  • The code is completely different, and for developers it is more robust and stable. For visual designers, it is not at all easy.
  • AS3 relies upon variables, functions, and events (like clicks, mouseovers, etc.) and each of these has to be scripted with button instance names.
  • Buttons may not be scripted directly, but rather on the frame that hold's the button.
  • Multiple buttons need to be set 1 to a layer.

 

Events and Event Handlers

  • In Flash, an event is any kind of interaction by the end user
  • An event can also be triggered by object instances (developers)
  • Event Handlers are the response to an event, like a mouse click
  • Event Listeners tell Flash to listen for an event like the specific mouse click for a specific button so the event handler can react.
  • Event Targets allow you to target a specific object to act, like the specific button
  • In AS2 you don't really get into all this, but AS3 is all about programming

 

Troubleshooting

  • Flash CS4 has to forms of troubleshooting when you run a movie: Output and Compile Errors
  • This occurs for Actionscript errors/conflicts, and occurs a LOT for AS3
  • Gives you a clue as to the frame number and named layer, and can point you to the break in the code, like a missing bracket or parent-child relationship

 

DEMO

 

 

 

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Thursday, August 12

 

GAMEPLAN

  • Video
  • Loading External Content
  • Media Encoder
  • Publishing/HTML

 

DISCUSSION

 

Video

  • Flash uses its own video format: FLV (FP6+, standard quality) and F4V (FP 9+, higher quality)
  • Embedding video - useful for tiny videos with no sound, < 10 seconds. Use File/Import Video and get a wizard to walk you through. Choose the Embed FLV in SWF
  • Import a video - this does not embed but loads dynamically at runtime. Same Import Video wizard, choose Load External Video.
  • You can also skin the video player component that is used to give it your own style. See pages 286-289 to learn more.

 

Flash Media Encoder

  • Flash Media Encoder is a separate, free program you can download if it doesn't come with your Flash install.
  • Allows you to convert a movie from another format, like mp3, mp4, wmf, etc.
  • Comes with encoding presets for compression
  • Can use the Media Encoder to adjust your output settings.
  • We won't be using this in class.

 

Publishing

  • Used for creating web pages and for standalone applications
  • We already know how to publish the SWF file for viewing
  • You can link to these from your own web site, like an example movie.

 

Exporting

  • You can use Export to export an image of any frame of your movie
  • You can also use Export to create Quicktime video which you can edit in another program, stream over the internet, and burn to cds.
  • Use File/Export/Export Movie, and follow the dialogue boxes as needed.

 

Publishing as a Web Page

  • Flash also exports an HTML page when you publish your movie, allowing the movie to be viewed in a browser.
  • Example Movie
  • Example Web Page of the movie

 

Optimizing Your Work

  • You can optimize your movie through the Publish Settings.
    • Set the Image and sounds JPG quality
    • SWF Settings for compress movie and not including hidden layers
    • Create your own Profile once you have settings you like
  • You can also use the Bandwidth Profiler for additional optimizing.
    • Use this when you are testing your movie, Ctrl B.
    • You can test the Download Settings and Quality, and Simulate Download.

 

 

DEMO

  • None - Lab Time

 

 

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TO DO

 
 
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